v1.0.18.12 of 07 Apr 2019

    Fixes:

    • Ansel is now working both on Replay and Recce;
    • Fixed sky light colors issue;
    • Physics on hay bales at Los Marteles;
    • Issue on gModsCreator to update existing workshop item;

      Adds:

    • Added "Custom" color grading mode with a default setup;

      Improvements:

    • Improved controller axis detection during the calibration;
    • Improved physic reactions when tyres change surface types;

    v1.0.17.13 of 21 Feb 2019

    Fixes:

    • Removed duplicated stages if more version on disk;
    • Removed second moon;
    • Fix #683 for the trimonitor issue;
    • Drive UI shown on Pause on certain stages;
    • Path check on gArena;
    • Dynamic dirt issue on G2;

      Adds:

    • Video config: for multi monitor setup you can set which monitor runs menu and the simulation;
    • Tyre choice now changes dinamically the tyre 3d model;
    • First and experimental Ansel implementation. ;
    • Controls config: Smoothness parameter for force feedback;

      Improvements:

    • Showroom graphics;
    • Vegetation: now billboards rotate and don't fly away when you're near trees;

    v1.0.16.18 of 24 Dec 2018

    Improvements:

    • FileSystem management improved to manage Steam Workshop;
    • New logic to manage the path;
    • gModsCreator to manage Steam Workshop;
    • Baked physics collision (the new stages manages this);

      Adds:

    • Debug collision grid;
    • Workshop stages;
    • Workshop cars;
    • Workshop codrivers;
    • Workshop liveries;

      Fixes:

    • Time, cloud changes on Replay mode;

    v1.0.15.13 of 09 Oct 2018

    Fixes:

    • Timer more accurate;
    • Crash on controller settings;
    • VR error if no device turned on;
    • VR error if use monitor with device turned on #525, #572, #603, #678;

      Improvements:

    • New codriver AI #519;
    • New gModsCreator;
    • Improved FPS;
    • Sky behaviour;
    • Lighthing color;

    v1.0.14.2 of 30 Aug 2018

    Improvements:

    • Input controls logging system;
    • Better detection for EDTracker Pro (not yet working, but doesn't disturb the calibration);

      Fixes:

    • Issue label from menu works now;
    • Fixed telemetry bug #645;

    v1.0.13.12 of 24 Aug 2018

    Adds:

    • NLog for a better menu logging: (the new file is under Documents\gRally\gRally.log);
    • Turbo;
    • LSD differentials;

      Improvements:

    • Update Vegetation Studio;

      Fixes:

    • White page on controls config;

    v1.0.12.8 of 02 Aug 2018

    Improvements:

    • New controllers management: ⚠️ the suggestion should not work... please reconfigure your controls and post your controls.ini here: forum.grally.net/threads/post-your-controls-ini.570/;
    • Fps improved;

      Adds:

    • XInput detection;
    • Force Feedback device choice: by default the force feedback device is the steering device, but if you have more force feedback devices, you are able to choose which use;

    v1.0.11.4 of 18 Jul 2018

    Adds:

    • Mesh Combine;
    • Pov controller management as 4 buttons: now the cross button is working;

      Improvements:

    • Tyre behaviour on high temp (WIP);
    • ForceFeedback: if set to 0, the FF will be disabled;
    • Postprocessing logic;
    • Ambient Occlusion;
    • New Controllers calibration with the suggestion for each element (the list of the suggested controllers will grow):

    v1.0.10.2 of 05 Jul 2018

    Adds:

    • Codriver turns angle settings;
    • Lock car roll;

      Fixes:

    • Occasional crash on car physics loading;

    v1.0.9.7 of 11 Jun 2018

    Fixes:

    • Crash on close;
    • Penalty also if you don't cross the start line;
    • Wrong points on pause page;

      Adds:

    • Recover button on pause page;

      Improvements:

    • Akagi FF feel (WIP feature, to test here in the hairpins);
    • Differential issue (no more torque loss);

    v1.0.8.7 of 05 Jun 2018

    Fixes:

    • Replay name with spaces now works;
    • In the drive page the pacenotes list is updated;
    • User error for usernames with |;

      Improvements:

    • Loading results improved;
    • Loading hotlaps improved;
    • Steam management;

    v1.0.7.8 of 31 May 2018

    Fixes:

    • Crash on close;
    • Live times on wrong stage;

      Improvements:

    • Live results table now scrolls;

    v1.0.6.3 of 30 May 2018

    Fixes:

    • Live double stage allowing: now if you cross the starting line, you aren't able to restart the stage;
    • Live wrong stages: sometimes the stage was different from the roadbook stage;
    • Menu crash on startup;

    v1.0.5.4 of 29 May 2018

    Fixes:

    • Live booking;

    v1.0.4.7 of 28 May 2018

    Fixes:

    • Removed rally from the onine list if out of time #562;
    • Handbrake message not disappear in Skidpad;
    • Panels not visible: #569;
    • Fixed online issues;
    • Improvements on random crash;
    • Trimonitor: move camera with F4 panel;
    • Updated gModsCreator to improve Codriver creation;

      Improvements:

    • Graphics pipeline improved;

    v1.0.3.1 of 25 May 2018

    Adds:

    • Logged strong to check Live and some logins issues;

    v1.0.2.3 of 24 May 2018

    Fixes:

    • Control configuration: fix issue with a button pressed;
    • Removed autocenter wheel at startup;
    • When you finish a rally the game isn't locked for other runs;

      Adds:

    • Control at startup to detect if the installation was fine;

    v1.0.1.1 of 22 May 2018

    Improvements:

    • Inverted the slider for texture level: now 8 is quality 0 is speed;
    • Info about tyres on setup: SavunGrip for tarmac and SavunForest for gravel;

      Adds:

    • Label to remember to press and release handbrake;

    v1.0.0.1 of 20 May 2018

    Here we are!

    We're really proud about this early access release. It was a very long journey reaching this target and finally we got it. We're aware that from an user point of view it's just the first step but believe us, it was a big challenge to make this possible.

    Now, let's stop speaking about ourself... move on to gRally.

    This is the first public release, until now we shared the development with some testers that helped us discovering bugs, make suggestions and give feedbacks. They walked aside us in this route and now we're ready to extend this opportunity with everyone will want to be part of this project. It's quite clear for us the destination but it's as clear that we're at the beginning and the journey, if made together, it's more enjoyable.

    Said that, the feature list is, at the moment, the following:

    • 2 cars: 1 FWD and 1 RWD;
    • 4 stage locations for a 8 layouts total;
    • Tarmac physics;
    • Gravel physics;
    • Free daylight conditions selection;
    • Recce experience;
    • Real co-driver;
    • Custom car livery;
    • Local stats;
    • Online Hotlaps;
    • Live rallies/championships;
    • A plugin interface to transmit simulated car data to external software;
    • Mod tools to add cars/stages;

    More will come in the next months and surely we'll improve some of the existing ones after the users feedbacks.

    We want to thank you for the patience you had until now, for the support the community given us during the Greenlight and after the early access announce. We feel that there are great expectations, we feel it from the comments we read on the social channels. We don't know if we'll be able to satisfy everyone but surely we'll do our best to make it possible.

    You can follow us also here

    And now...

    ...3 , 2 ,1 GO!!!!