- In live rallies the dirt is mantained until the service park;
- Sky and clouds;
- Unity 2020;
- Tyre detach;
- Vegetation (v1.3.4.0);
- Microsplat stuff;
- Reflections;
Fixes:
- Recce;
- Showroom window issue;
Adds:
- Ambulance on some crossroads (safety first);
- Baitoni Bondone stage;
grally://
uri to open gRally directly with the procedural stage selected;- Italian Country Side ambient with tarmac surface;
Improvements:
- Sync between menu and game;
Fixes:
- Retired on live stages after the start stage;
- Dirt on the car in the gravel stages;
- Copy template.psd in the
documents\car
folder; - Error on Results section;
Adds:
- 3 rallies of Pumpkin champ now available in offline mode;
- Standings now add 'retired' people (the retired drivers must retire from rally...);
- Booking info message for the live rallies;
- Force Feedback: improved the setting;
Fixes:
- Showroom issue that didn't save the livery;
- Dark mode;
- Italian Country side ambient;
- Force Feedback settings (in menu and in game using F3 window);
- New procedural stages;
Improvements:
- Log on replay issue;
- Physics management;
- Showroom saving files behavior;
- Live standings website;
Fixes:
- Issue on loading car;
- Pattern livery with wrong glossy/matte texture;
- Results table on the menu;
- New championship management;
Improvements:
- Graphics;
- Tweaked Bloom settings;
- Car shader now support dirt and dust masks;
- Crossroads geometries on procedural stages;
Fixes:
- Tyre size in showroom;
Adds:
- Use TGA file format for car liveries to set the specular smoothness. Useful for matte liveries;
- Side livery generation;
Improvements:
- Tyre behavior;
- Physics outside road;
- Car group on results (live and results);
- Tarmac on
EastMediterranean
environment;Fixes:
- Blank page on live rallies;
- Crash if controls file not present;
Improvements:
- Split times;
- Codriver inversion call;
- No offline rallies;
- Menu pages not centered;
- Volumetric light setting;
- Offline procedural stages;
Improvements:
- Trees rendering performance;
- Usage of the road;
- Procedural Stages;
- G1: digital gear indicator;
- G2: digital gear indicator;
- Physics on signs;
- Surface sounds;
- 30" time penalty if you recover the car;
- Stage surfaces on roadbook stage;
- Management of controllers settings files (save and load);
- Car paint on live rallies;
- RPM lights on Logitech wheels (tested on G29);
Improvements:
- Updated to Unity 2018;
- Rendering fluency;
- Reflections;
- Sky clouds;
- Ambient light;
- Car engine sounds;
- Updated PhysRoad v3 material with ruts and groove;
- External camera stuttering;
- Setup check on live rallies;
- Dust particles shader;
- "Select replay file" message if any replay file isn't selected;
- Replay list;
- Replay camera stuttering;
- Replay file (pack that save livery, date time and other geo settings);
- Replay camera management;
Procedural Stage improvements: - Dynamic collider to trees and objects;
- Live rally with procedural stages;
- Wrong distance at startup;
- Procedural stages from url;
- Crossroad meshes;
- Procedural stage world position;
- Replay cameras;
- Improved vegetation mask;
- Jumps;
Fixes:
- Car damage texture now works;
- Crash after exiting stage;
- Errors on F2 - Sky panel;
- Removed not necessary UI elements in pause screen during replay;
- Setups management on live rallies;
- Showroom colors presets;
- Ansel is now working both on Replay and Recce;
- Fixed sky light colors issue;
- Physics on hay bales at Los Marteles;
- Issue on gModsCreator to update existing workshop item;
Adds:
- Added "Custom" color grading mode with a default setup;
Improvements:
- Improved controller axis detection during the calibration;
- Improved physic reactions when tyres change surface types;
- Removed duplicated stages if more version on disk;
- Removed second moon;
- Fix #683 for the trimonitor issue;
- Drive UI shown on Pause on certain stages;
- Path check on gArena;
- Dynamic dirt issue on G2;
Adds:
- Video config: for multi monitor setup you can set which monitor runs menu and the simulation;
- Tyre choice now changes dinamically the tyre 3d model;
- First and experimental Ansel implementation. ;
- Controls config: Smoothness parameter for force feedback;
Improvements:
- Showroom graphics;
- Vegetation: now billboards rotate and don't fly away when you're near trees;
- FileSystem management improved to manage Steam Workshop;
- New logic to manage the path;
- gModsCreator to manage Steam Workshop;
- Baked physics collision (the new stages manages this);
Adds:
- Debug collision grid;
- Workshop stages;
- Workshop cars;
- Workshop codrivers;
- Workshop liveries;
Fixes:
- Time, cloud changes on Replay mode;
- Timer more accurate;
- Crash on controller settings;
- VR error if no device turned on;
- VR error if use monitor with device turned on #525, #572, #603, #678;
Improvements:
- New codriver AI #519;
- New gModsCreator;
- Improved FPS;
- Sky behaviour;
- Lighthing color;
- Input controls logging system;
- Better detection for
EDTracker Pro
(not yet working, but doesn't disturb the calibration);Fixes:
- Issue label from menu works now;
- Fixed telemetry bug #645;
- NLog for a better menu logging: (the new file is under Documents\gRally\gRally.log);
- Turbo;
- LSD differentials;
Improvements:
- Update Vegetation Studio;
Fixes:
- White page on controls config;
- New controllers management: ⚠️ the suggestion should not work... please reconfigure your controls and post your
controls.ini
here: forum.grally.net/threads/post-your-controls-ini.570/; - Fps improved;
Adds:
- XInput detection;
- Force Feedback device choice: by default the force feedback device is the steering device, but if you have more force feedback devices, you are able to choose which use;
- Mesh Combine;
- Pov controller management as 4 buttons: now the cross button is working;
Improvements:
- Tyre behaviour on high temp (WIP);
- ForceFeedback: if set to 0, the FF will be disabled;
- Postprocessing logic;
- Ambient Occlusion;
- New Controllers calibration with the suggestion for each element (the list of the suggested controllers will grow):
- Codriver turns angle settings;
- Lock car roll;
Fixes:
- Occasional crash on car physics loading;
- Crash on close;
- Penalty also if you don't cross the start line;
- Wrong points on pause page;
Adds:
- Recover button on pause page;
Improvements:
- Akagi FF feel (WIP feature, to test here in the hairpins);
- Differential issue (no more torque loss);
- Replay name with spaces now works;
- In the drive page the pacenotes list is updated;
- User error for usernames with
|
;Improvements:
- Loading results improved;
- Loading hotlaps improved;
- Steam management;
- Crash on close;
- Live times on wrong stage;
Improvements:
- Live results table now scrolls;
- Live double stage allowing: now if you cross the starting line, you aren't able to restart the stage;
- Live wrong stages: sometimes the stage was different from the roadbook stage;
- Menu crash on startup;
- Live booking;
- Removed rally from the onine list if out of time #562;
- Handbrake message not disappear in Skidpad;
- Panels not visible: #569;
- Fixed online issues;
- Improvements on random crash;
- Trimonitor: move camera with
F4
panel; - Updated gModsCreator to improve Codriver creation;
Improvements:
- Graphics pipeline improved;
- Logged strong to check Live and some logins issues;
- Control configuration: fix issue with a button pressed;
- Removed autocenter wheel at startup;
- When you finish a rally the game isn't locked for other runs;
Adds:
- Control at startup to detect if the installation was fine;
- Inverted the slider for texture level: now 8 is quality 0 is speed;
- Info about tyres on setup:
SavunGrip
for tarmac andSavunForest
for gravel;Adds:
- Label to remember to press and release handbrake;
- 2 cars: 1 FWD and 1 RWD;
- 4 stage locations for a 8 layouts total;
- Tarmac physics;
- Gravel physics;
- Free daylight conditions selection;
- Recce experience;
- Real co-driver;
- Custom car livery;
- Local stats;
- Online Hotlaps;
- Live rallies/championships;
- A plugin interface to transmit simulated car data to external software;
- Mod tools to add cars/stages;
v1.1.6.27 of 24 dic 2021
Improvements:
v1.1.5.3 of 09 Dec 2020
Adds:
v1.1.5.0 of 27 Nov 2020
Fixes:
v1.1.4.7 of 25 Nov 2020
Improvements:
v1.1.3.11 of 17 Nov 2020
Adds:
v1.1.2.6 of 31 Oct 2020
Adds:
v1.1.1.9 of 10 Jul 2020
Improvements:
v1.1.0.4 of 08 Jun 2020
Adds:
v1.1.0.3 of 30 May 2020
Adds:
v1.1.0.2 of 25 May 2020
Fixes:
v1.1.0.1 of 23 May 2020
Adds:
v1.1.0.0 of 21 May 2020
Adds:
v1.0.18.12 of 07 Apr 2019
Fixes:
v1.0.17.13 of 21 Feb 2019
Fixes:
v1.0.16.18 of 24 Dec 2018
Improvements:
v1.0.15.13 of 09 Oct 2018
Fixes:
v1.0.14.2 of 30 Aug 2018
Improvements:
v1.0.13.12 of 24 Aug 2018
Adds:
v1.0.12.8 of 02 Aug 2018
Improvements:
v1.0.11.4 of 18 Jul 2018
Adds:
v1.0.10.2 of 05 Jul 2018
Adds:
v1.0.9.7 of 11 Jun 2018
Fixes:
v1.0.8.7 of 05 Jun 2018
Fixes:
v1.0.7.8 of 31 May 2018
Fixes:
v1.0.6.3 of 30 May 2018
Fixes:
v1.0.5.4 of 29 May 2018
Fixes:
v1.0.4.7 of 28 May 2018
Fixes:
v1.0.3.1 of 25 May 2018
Adds:
v1.0.2.3 of 24 May 2018
Fixes:
v1.0.1.1 of 22 May 2018
Improvements:
v1.0.0.1 of 20 May 2018
Here we are!
We're really proud about this early access release. It was a very long journey reaching this target and finally we got it. We're aware that from an user point of view it's just the first step but believe us, it was a big challenge to make this possible.
Now, let's stop speaking about ourself... move on to gRally.
This is the first public release, until now we shared the development with some testers that helped us discovering bugs, make suggestions and give feedbacks. They walked aside us in this route and now we're ready to extend this opportunity with everyone will want to be part of this project. It's quite clear for us the destination but it's as clear that we're at the beginning and the journey, if made together, it's more enjoyable.
Said that, the feature list is, at the moment, the following:
More will come in the next months and surely we'll improve some of the existing ones after the users feedbacks.
We want to thank you for the patience you had until now, for the support the community given us during the Greenlight and after the early access announce. We feel that there are great expectations, we feel it from the comments we read on the social channels. We don't know if we'll be able to satisfy everyone but surely we'll do our best to make it possible.
You can follow us also here
And now...
...3 , 2 ,1 GO!!!!